CIVILICA We Respect the Science
(ناشر تخصصی کنفرانسهای کشور / شماره مجوز انتشارات از وزارت فرهنگ و ارشاد اسلامی: ۸۹۷۱)

Gamified Teaching-Learning Approaches in Higher Education: A scoping review

عنوان مقاله: Gamified Teaching-Learning Approaches in Higher Education: A scoping review
شناسه ملی مقاله: ICELEARNING14_051
منتشر شده در چهاردهمین کنفرانس ملی و هشتمین کنفرانس بین المللی یادگیری و یاددهی الکترونیکی در سال 1399
مشخصات نویسندگان مقاله:

Zeinab Mokhtari - Ph.D. student. Faculty of Education Shiraz University/ TU Dresden, Iran/Germany
Ghasem Salimi - Associate Professor. Faculty of Education and Psychology Shiraz University, Iran
Ali Akbar Safavi - Professor. Faculty of Power and Control Engineering Shiraz University Iran

خلاصه مقاله:
Gamification is a concept that is used in various fields, especially teaching and learning. This can contribute to increasing participation, motivation, enjoyment, academic performance, and the transfer of knowledge to learners. Higher education has a substantial role in motivating students by applying this concept to educational goals. This study investigates the gamification concepts as an educational resource, a motivation strategy, a solution to improve the professional knowledge and skills, a novel method for organizing teaching-learning, a platform, an innovative method in the learning processes, a learning scenario, an assessment tool, a pedagogical/didactic approach, and an application to higher education studies. Furthermore, this paper explores gamification reviews in education. Then the teaching-learning approaches which are used in the higher education context are identified. At the first step, a scoping review is carried out through ۵۶ articles. At the second step, various learning approaches and strategies are highlighted.

کلمات کلیدی:
Gamification, Higher Education, Learning Strategy, Learning Approach, scoping review

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/1224624/