The Effect of Using Game Software on Voice Learning in Students Speech Therapy Field

سال انتشار: 1396
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 162

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شناسه ملی سند علمی:

JR_IJMPP-2-4_006

تاریخ نمایه سازی: 12 مرداد 1400

چکیده مقاله:

Background: This study aimed to assess the influence of video games on voice learning in students of speech therapy.Methods & Materials: This study was a clinical trial study in which ۱۰۲ fifth semester students of speech therapy group of Ahvaz Jundishapur University of Medical Sciences took part and were divided into two groups. The first group included ۲۷students who were admitted in the university from ۲۰۰۸and۲۰۰۹ trained in traditional training and the second group (N = ۷۵) who were admitted in ۲۰۱۰, ۲۰۱۱, ۲۰۱۲, and ۲۰۱۳ spent their traditional training plus using the software of Avaz-e-Ma. at the end of each semester. Students' satisfaction of the learning of each group was obtained through using the qualitative scale and the final exam of each group. The relationship between the learning type and the student scores was analyzed using Pearson correlation coefficient and the difference between of both groups were analyzed by independent T-test.Results: The mean age of the first and the second group were ۲۰.۱۱ ± ۳.۰۲ and ۲۰.۲۵ ± ۲.۱۲ years old respectively. The mean score of the students who learned by software were ۱۸ ± ۰.۲ and the students by traditional way was ۱۲ ± ۰.۲ that was significant difference (P < ۰.۰۰۱). The majority of the students (۹۰%) believed that the use of software has been useful.Conclusion: The use of educational games in the classroom leads to an increase in the students' grades and the satisfaction of the students with the quality of instruction. Accordingly, using technology in educational system is recommended.

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نویسندگان

Negin Moradi

Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences, Ahvaz Iran.

Majid Soltani

Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences, Ahvaz Iran.

Mohammad-Jafar Shaterzadeh-Yazdi

Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences, Ahvaz Iran.

Parvane Rahimifar

Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences, Ahvaz Iran.

Hosein Nasrollahi

Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences, Ahvaz Iran.

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  • Moradi, R. & Maleki, H. (۲۰۱۵) The Effectiveness of Educational ...
  • Becker, K. (۲۰۱۲) The Magic Bullet: A Tool for Assessing ...
  • Khazaei, K. & Jalilian. N. (۲۰۱۵) The Effect of Educational ...
  • T&uuml;z&uuml;n, H., Yılmaz-Soylu, M., Karakuş,T. İnal, Y. & Kızılkaya. G. ...
  • Lee, J. J. & Hammer, J. (۲۰۱۱) Gamification in education: ...
  • Cheung, A. C. & Slavin, R. E. (۲۰۰۶) The effectiveness ...
  • Burenheide, B. J. Instructional gaming in elementary schools: ProQuest ...
  • Dicheva, D., Dichev, C., Agre, G. & Angelova, G. (۲۰۱۵) ...
  • Arnold BJ. (۲۰۱۴) Gamification in education. ASBBS Proceedings. ۲۱ (۱), ...
  • McCoy, L., Lewis, J. H. & Dalton, D. (۲۰۱۶) Gamification ...
  • Nah FF-H, Zeng Q, Telaprolu VR, Ayyappa AP, Eschenbrenner B, ...
  • Hamari, J., Koivisto, J. & Sarsa, H. editors. (۲۰۱۴) Does ...
  • Nevin, C. R., Westfall, A. O., Rodriguez, J. M., Dempsey, ...
  • Barata G, Gama S, Jorge J, Gon&ccedil;alves D, editors. Engaging ...
  • Franklin S, Peat M. & Lewis A. Non-traditional interventions to ...
  • Brewer R, Anthony L, Brown Q, Irwin G, Nias J, ...
  • O'Donovan S, Gain J, Marais P. (۲۰۱۳) A case study ...
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