The relationship between different concepts in the field of games
سال انتشار: 1400
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 362
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شناسه ملی سند علمی:
CGCO07_017
تاریخ نمایه سازی: 24 اردیبهشت 1401
چکیده مقاله:
Games in their various forms in the world today have become both a growing market in the commercial industry and are being developed and studied in various disciplines. While in Iran, most researchers in this field, especially newcomers who want to work on games, do not know the terms of different concepts or use terms that are incorrect and irrelevant to their work. To address this issue, a literature review was conducted and definitions of different types of game concepts were reviewed. Then these definitions (digital, computer and video games / digital, computer and video learning games / serious games / serious games based on instructional content & training / gamification) and their relationship and distinction are expressed and finally their boundaries are specified in the form of a diagram. In general, the purpose of this article is to introduce and define different concepts in the field of gaming for researchers in this field
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نویسندگان
Rasoul Bakhtiari
Master of Educational Science in Curriculum Bu-Ali Sina University Hamedan, Iran