In-game Advertising and Effective Factors on Brand Re-call
سال انتشار: 1397
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 427
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شناسه ملی سند علمی:
CGCO04_073
تاریخ نمایه سازی: 19 تیر 1398
چکیده مقاله:
Rapid growth in the global gaming industry has created substantial opportunities for marketers. The potential and effectiveness of in-game advertising have attracted increasing attention from academics. This study explores the influence of Gamification, Attraction of Game, Attraction of Advertising, Popularity of Game, Target audience in advertising and Time of Advertising on brand recall. Using a controlled experiment, 30 participants of under graduated students from University of Tehran were recruited to play the Around Mars game and after playing they filled a two stage questionnaire. Results indicate a positive effect of Gamification, Attraction of Advertising and Target audience in advertising but other variables has no effect on brand recall and brand recognition. Findings offer important implications for marketers in a global gaming industry that is steadily growing. The research findings may be of interest to marketing scholars studying cross-cultural consumer behavior as well as to practitioners operating in Iran advertising and brand building.
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نویسندگان
Shaghayegh Kolli
Department of Communication University of Allameh tabatab’I Tehran, Iran
Datis Khajeheian
Department of business management University of Tehran Tehran, Iran
Jamal Hoseini
Department of business management University of Tehran Tehran, Iran